![]() ![]() Prior to today’s launch, and dating back to the early days of Roblox, there were only two ways to change a characters’ look: either change the paint scheme of a body part, in the form of our classic “pants, shirts, and t-shirts” (which are actually 2D paint-schemes), or swap out an entire body part. Individual items like shirts, hats, outerwear, and shoes can be layered in any order, and when fully launched platform-wide, future avatars will be able to wear up to seven layers of clothing in addition to accessories. Layered Clothing mimics the way clothing drapes and forms on a body. ![]() This brings us to today’s launch of the Layered Clothing Studio Beta. ![]() The magic of shrink-wrapping is that users can create new looks just by “wrapping” 3D items (clothing, hair, jackets, etc.) in real-time on top of other items or avatars. In April we launched the Cage Mesh Deformer technology, also known as the “wrap deformer.” This technology shrink-wraps geometries on top of each other in real-time, on both high-end and low-end devices. Last November we launched Skinned Meshes -and as we mentioned at the time, skinning technology set the stage for creating new advanced features like Layered Clothing. To understand how we arrived at this point, let’s look at some of the technologies released along the way and preview where we are heading in the near future. To enable it in your own experience, simply open Roblox Studio, click File > Beta Features, then tick the box labeled “3D Layered Clothing.”įor nearly two years, we’ve been working hard to create an innovative system that gives everyone on Roblox complete freedom over what clothing they wear on their avatar. Following an incredibly exciting Roblox Developers Conference (“RDC”) last week, we are happy to announce the launch of the Layered Clothing Studio Beta, now available to all Roblox Studio users. ![]()
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